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Domain Zoo Fable Copies Winrate Analysis

1 requestsStarted 9/9/2025, 12:54:09 PM
let's compute domain zoo winrate with 0, 1, 2, 3 or 4 copies of fable of the mirror-breaker

I'll help you analyze Domain Zoo's winrate based on different numbers of Fable of the Mirror-Breaker copies. Let me first get the necessary IDs and then query the data.

Now let me query the database to get Domain Zoo entries with their Fable of the Mirror-Breaker counts and their match results:

🛠️QueryTournament Performance by Fable Card Count

Let me also get some tournament sources to provide context for this data:

Domain Zoo Winrate by Fable of the Mirror-Breaker Count

Here's the breakdown of Domain Zoo's performance based on Fable copies over the last 2 months:

0 Copies of Fable: 56.1% winrate (96-75 record, 35 entries)
1 Copy of Fable: 50.0% winrate (2-2 record, 1 entry)
2 Copies of Fable: 48.3% winrate (142-152 record, 60 entries)
3 Copies of Fable: 49.4% winrate (252-258 record, 118 entries)
4 Copies of Fable: 49.0% winrate (70-73 record, 35 entries)

Key Findings:

Domain Zoo performs significantly better without Fable - 56.1% vs ~49% with any copies
• Most players run 2-3 copies (178/249 entries total)
• The 0-copy build has the highest winrate despite being less popular (35 entries vs 213 with Fable)
• Performance is relatively consistent across 2-4 copies (~48-49%)

This suggests that the no-Fable Domain Zoo builds may be more optimized for the current meta, potentially running different threats or interaction instead.

Sources:
Data from 96 tournaments over the last 2 months: 84.4% MTGO, 15.6% Melee. Recent examples: Modern Challenge 32, Modern Challenge 64, Modern Challenge 32