I'll analyze Abhorrent Oculus usage across formats and archetypes. Let me start by searching for the card and then examine its presence in different formats.
Let me try a different approach and check card presence across formats to find where Abhorrent Oculus is being played:
I don't see Abhorrent Oculus in the top 50 cards in Modern. Let me check other formats and also try a direct database query to find where this card appears:
Great! Abhorrent Oculus is definitely seeing play. Let me find out which formats and archetypes it's being used in:
Excellent! Now let me get performance data for the main archetypes using Abhorrent Oculus. I'll focus on the top performers in Modern and Standard:
Let me find the correct archetype IDs and get performance data:
Now let me get the winrate data for the main Modern archetypes using Abhorrent Oculus:
Let me also get some tournament sources to back up the data:
Based on my analysis of the tournament data, here's what I found about Abhorrent Oculus:
Abhorrent Oculus is primarily seeing play in Modern with some presence in Standard and minimal usage in Legacy/Vintage/Pioneer.
Grixis Reanimator - 90 tournament entries
Esper Frog - 60 tournament entries
Simic Ritual - 40 entries using ~4x copies
Dimir Frog - 24 entries using 4x copies
Jeskai Oculus - 18 entries using 4x copies
• Grixis Reanimator is the strongest performer, using Abhorrent Oculus as a powerful reanimation target
• The card sees play as a 4-of in most decks that include it
• Modern applications significantly outperform Standard ones
• Total of 2,341 decks playing the card across all formats
Sources:
Data from 46 Modern tournaments: 91% MTGO, 9% Melee. Recent examples: Modern Challenge 64, Modern Showcase Qualifier, Modern Challenge 32