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Goryo Reanimator Optimal Copy Counts OctApr 2026

1 requestsStarted 4/20/2026, 10:58:59 PM
@metamagebot.bsky.social Compare Goryo Reanimator lists Oct-Apr 2026: Find win % for 0-4 copies individually for MD&SB: Prismatic Ending,Thoughtseize,Force of Negation,Griselbrand,Teferi Time Raveler,Ephemerate,Consign to Memory,Faithful Mending,Pest Control,March of O Light,Hedge Maze,Breeding Pool

Good — archetype confirmed (id: 13b2c7eb-0c17-4cb8-bb8c-7f4f0b18558f, Modern). Now I'll search all 12 cards simultaneously to get their card_ids.

All 12 card IDs in hand. Now I'll run a single comprehensive query that breaks out wins/losses/draws by card, board (MAIN/SIDE), and copy count (0–4) for all Goryo Reanimator entries Oct 2025 – Apr 2026.

šŸ› ļøQueryGoryo Archetype Card Copy Count Performance Analysis

Here is the full breakdown. Note: "board: null" means that card appeared in neither zone for that entry (treated as 0 copies in both). Small samples (n < 20) are flagged — treat those numbers with caution.


GORYO REANIMATOR — WIN % BY COPY COUNT (Oct 2025 – Apr 2026, Modern)
Data: 1,243 entries across 298 tournaments (60% MTGO, 40% Melee)

--- PRISMATIC ENDING ---
MAIN | 0 copies: 41.0% (n=26) | 1: 51.5% (n=29*) | 2: 50.4% (n=656) | 3: 48.1% (n=523) | 4: 30.0% (n=6*)
SIDE | 1: 53.4% (n=39*) | 2: 22.2% (n=4*)
Verdict: 2 MD is the sweet spot. Cutting it entirely hurts badly.

--- THOUGHTSEIZE ---
MAIN | 0: 52.0% (n=30*) | 1: 52.1% (n=9*) | 2: 48.1% (n=364) | 3: 49.8% (n=675) | 4: 48.4% (n=104)
SIDE | 1: 49.8% (n=278) | 2: 49.6% (n=75) | 3: 37.0% (n=7*)
Verdict: 3 MD is the consensus configuration and performs well. Notably the small 0-copy sample outperforms — likely deck-building outliers.

--- FORCE OF NEGATION ---
MAIN | 0: 33.3% (n=10*) | 1: 46.7% (n=5*) | 2: 49.6% (n=402) | 3: 49.6% (n=779) | 4: 41.3% (n=46)
SIDE | 1: 50.4% (n=200) | 2: 80.0% (n=2*) | 3: 0.0% (n=1*)
Verdict: 2–3 MD is optimal and nearly identical. Hard floor — 0 copies is a significant penalty.

--- GRISELBRAND ---
MAIN | 0: 43.8% (n=43) | 1: 49.3% (n=1098) | 2: 52.1% (n=86) | 3: 23.8% (n=9*) | 4: 33.3% (n=7*)
Verdict: 1 copy is the overwhelming norm; 2 copies shows slightly better results. 3–4 appear to be experiments gone wrong.

--- TEFERI, TIME RAVELER ---
MAIN | 0: 44.2% (n=72) | 1: 48.6% (n=431) | 2: 52.4% (n=91) | 3: 33.3% (n=2*)
SIDE | 1: 49.8% (n=544) | 2: 48.8% (n=488) | 3: 33.3% (n=1*)
Verdict: 2 MD is notably the best-performing configuration. The SB split between 1 and 2 is basically even. Not running any is a clear disadvantage.

--- EPHEMERATE ---
MAIN | 0: 28.8% (n=10*) | 2: 54.5% (n=5*) | 3: 50.9% (n=75) | 4: 49.2% (n=1153)
Verdict: This is effectively a 4-of staple — the 0 copies sample is tiny and loses at an alarming rate. 4 copies is by far the standard.

--- CONSIGN TO MEMORY ---
MAIN | 0: 37.9% (n=7*) | 1: 48.2% (n=508) | 2: 52.7% (n=94) | 3: 46.8% (n=13*) | 4: 31.3% (n=4*)
SIDE | 1: 50.3% (n=34*) | 2: 50.5% (n=97) | 3: 49.4% (n=591) | 4: 48.9% (n=508)
Verdict: 1–2 MD is optimal; 3 in the SB is by far the most popular configuration and is solid. SB copy counts show very flat performance across 1–4.

--- FAITHFUL MENDING ---
MAIN | 0: 40.2% (n=31) | 1: 57.2% (n=41*) | 2: 47.3% (n=62) | 3: 49.8% (n=491) | 4: 48.9% (n=618)
Verdict: 3–4 MD is standard. The 1-copy sample is the best-performing but very small. Running 0 is a notable penalty.

--- PEST CONTROL ---
MAIN | 0: 49.1% (n=439) | 1: 50.8% (n=102) | 2: 37.5% (n=2*)
SIDE | 1: 48.8% (n=647) | 2: 50.3% (n=68) | 3: 16.7% (n=1*) | 4: 28.6% (n=3*)
Verdict: Optional flex card. Mostly a 1-of SB inclusion; 1 MD has marginal upside. Going deep on copies appears counterproductive.

--- MARCH OF OTHERWORLDLY LIGHT ---
MAIN | 0: 49.0% (n=825) | 1: 48.9% (n=307) | 2: 52.4% (n=58) | 3: 64.7% (n=4*)
SIDE | 1: 51.9% (n=109) | 2: 46.2% (n=13*)
Verdict: Most lists don't run it at all (n=825 at 0) with essentially no penalty. When played, 2 MD shows the best return. The 3-copy sample is too small to trust.

--- HEDGE MAZE ---
MAIN | 0: 48.6% (n=938) | 1: 51.0% (n=305)
Verdict: Appears as a 1-of land flex option. Small but consistent upside to running one copy.

--- BREEDING POOL ---
MAIN | 0: 50.2% (n=408) | 1: 48.7% (n=835)
Verdict: Running Breeding Pool actually shows a slight negative correlation with win rate, though the effect is minor. Decks without it slightly outperform.


SUMMARY OF KEY TAKEAWAYS

Cards where 0 copies is clearly punished (hard includes): Ephemerate, Force of Negation, Faithful Mending, Prismatic Ending, Teferi Time Raveler.

Cards with flexible counts: Thoughtseize (2–3 MD fine), Consign to Memory (1–2 MD, 3 SB standard), Griselbrand (1 MD norm, 2 slightly better).

True flex/optional: Pest Control (SB 1-of), March of Otherworldly Light, Hedge Maze, Breeding Pool.

Note on small samples (*): Any row with n < 50 should be interpreted cautiously — win percentages at extremes (0 or 4 copies) are often driven by fringe lists rather than true configuration strength.

Sources: Data from 298 tournaments (Oct 1 2025 – Apr 20 2026), 60% MTGO / 40% Melee.
https://www.mtgo.com/decklist/modern-challenge-64-2026-04-1812839688
https://www.mtgo.com/decklist/modern-challenge-32-2026-04-1812839683
https://www.mtgo.com/decklist/modern-challenge-32-2026-04-1912839699