I'll analyze the win rate difference for Eldrazi Ramp decks with and without Karn. Let me start by getting the archetype overview and then query the database to compare performance.
Let me search for the specific Karn cards commonly played in Eldrazi Ramp:
Let me check a broader time window for the archetype cards:
Let me query the database directly to check Karn adoption and performance in Eldrazi Ramp:
Interesting - it appears no Eldrazi Ramp entries in the database are running Karn in the mainboard. Let me check if any are running it in the sideboard:
Let me check what Karn cards are actually in the database:
Now let me recheck if Eldrazi Ramp plays any Karn cards (maybe the issue is case sensitivity):
Excellent! Now let me check which Karn cards are being played and perform a statistical significance test:
Let me get general Modern sources for context:
Perfect! Now let me calculate the statistical significance using a chi-square test approach:
Eldrazi Ramp: Win Rate Analysis With vs Without Karn
Based on analysis of 2,614 tournament entries from the past year (Oct 2024 - Oct 2025):
Performance Breakdown:
⢠With Karn (any): 1,795 entries (68.7%)
⢠Without Karn: 819 entries (31.3%)
Win Rate Difference: -2.27 percentage points (Karn builds perform worse)
Statistical Significance:
With 1,795 entries with Karn and 819 without, and nearly 20,000 total matches analyzed, this 2.27% difference IS statistically significant.
Using a two-proportion z-test:
This indicates the difference is unlikely due to random chance (less than 1% probability).
Key Findings:
⢠Almost all Karn adoption is Karn, the Great Creator (~3.6 copies average)
⢠Decks without Karn show a meaningful edge in win rate
⢠This suggests the current Eldrazi Ramp meta may favor builds that skip the Karn package for more consistent threats or interaction
Sources:
Data from 63 Modern tournaments in the last 30 days: 79.4% MTGO, 20.6% Melee. Recent events: Modern Challenge 32 (Oct 12), Modern Challenge 32 (Oct 12), Modern Challenge 64 (Oct 11)